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src/biu/RandomNumberFactory.cc

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00001 
00002 #include "biu/RandomNumberFactory.hh"
00003 #include <biu/assertbiu.hh>
00004 
00005 namespace biu
00006 {
00007 
00008     // default random number generator
00009     RandomNumberGenerator* RandomNumberFactory::rng = new RNG_ISO();
00010     
00011     // pointer object to random generator function for RNF usage with STL
00012     // algorithms like stl::random_shuffle
00013     unsigned int (*RandomNumberFactory::pt_getRN)(unsigned int) = &RandomNumberFactory::getRN;
00014 
00015 
00016     RandomNumberFactory::RandomNumberFactory()
00017     {
00018     }
00019     
00020     RandomNumberFactory::~RandomNumberFactory()
00021     {
00022     }
00023     
00024     RandomNumberGenerator&
00025     RandomNumberFactory::getRNG() {
00026         return *rng;
00027     }
00028     
00029     void
00030     RandomNumberFactory::setRNG(RandomNumberGenerator& rng_) {
00031 
00032         delete rng; // delete old RNG
00033         
00034         rng = rng_.copy(); // set new one
00035     }
00036     
00037     void
00038     RandomNumberFactory::setRNG(RandomNumberGenerator* rng_) {
00039 
00040         assertbiu( rng_ != NULL, "given RNG is not available (NULL)");
00041         delete rng; // delete old RNG
00042         
00043         rng = rng_->copy(); // set new one
00044     }
00045     
00046     unsigned int
00047     RandomNumberFactory::getRN(void) {
00048         return rng->getRN();
00049     }
00050     
00051     unsigned int 
00052     RandomNumberFactory::getRN(unsigned int max) {
00053         assertbiu(max != 0, "maximal value == 0 would cause division by zero");
00054         return rng->getRN()%max;
00055     }
00056     
00057     unsigned int
00058     RandomNumberFactory::getMaxRN(void) {
00059         return rng->getMaxRN();
00060     }
00061     
00062 } // namespace